Interaction

Gestures

Recognise taps, long presses and directional swipes.

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Gestures interaction recorded with the Blinc headless renderer
Hybrid · dark · native recording · 2×

Usage and properties

Recognise taps, long presses and directional swipes. This built-in widget is provided by blinc_layout; the polished action controls in the example use blinc_cn.

Use the installation guide to create a Blinc application. This widget is available from blinc_layout; the demo uses the same Hybrid theme as the component library. Create the fixture bindings once, and return the demo from your UI builder. Values marked Bound accept Signal/Computed sources where the API supports them; structural options configure the component at construction.

PropertyTypeUpdate modelThis example
on_tap / on_long_press / on_swipeGesture handlersCallbackUpdate a Signal<String> message

Keyboard and interaction

Tap, hold or swipe the surface. These gestures use pointer input; provide a labelled keyboard action when an essential operation depends on a gesture.

Customizing it

Add application CSS after the default component layer. These selectors are the restyling surface for this component:

  • .demo-gesture

Theme and component variables: --primary, --text-primary, --text-secondary, --surface, --border, --radius-default, --duration-fast, --ease-state.

Built-in themes

The Live theme control installs Blinc's own theme bundles, including their colours, focus rings, corner shapes and motion tokens.

pub fn theme_bundle_for(name: &str) -> blinc_theme::ThemeBundle {
    match name {
        "restrained" => blinc_theme::RestrainedTheme::bundle(),
        "expressive" => blinc_theme::ExpressiveTheme::bundle(),
        _ => blinc_theme::HybridTheme::bundle(),
    }
    .with_css(blinc_cn::cn_styles::CN_STYLES)
}

Download the default widget and component stylesheets. Sample assets and licenses are available in the asset guide.

Documentation

From the canonical component guide.

GestureExt adds tap, long-press and directional swipe recognition to a Div.

use blinc::layout::prelude::*;
use blinc::layout::widgets::gesture::GestureExt;
use blinc::core::reactive::signal;

let message = signal(String::new());
let surface = div().class("gesture-surface")
    .child(text("Tap, hold or swipe"))
    .on_tap(move |_| message.set("Tapped".into()))
    .on_long_press(move |_| message.set("Long press".into()))
    .on_swipe(move |direction, _| message.set(format!("Swiped {direction:?}")));

Gesture callbacks update bindings; use computed for derived labels and effect for external side effects. Each surface owns its recognizer. Gestures are pointer interactions; provide a labelled keyboard action when a gesture performs an essential operation.

The recognizer adds no visual style or public CSS class. Give its surface an application class and use theme variables:

.gesture-surface {
  padding: var(--space-6);
  background: var(--surface-elevated);
  color: var(--text-primary);
  border: 1px solid var(--border);
  border-radius: var(--radius-lg);
}

Platforms and version

The component API is available in Blinc 0.6.0. The Live example runs in a dedicated worker and requires a compatible GPU surface. Preview and Code remain available when Live cannot start. The canvas has a descriptive label; a full screen-reader DOM mirror is not provided. The gallery integration is based on revision e2e55c24e078.

Recordings and live demos use the default Hybrid theme with bundled Noto Sans. The recording uses a 560 × 320 logical viewport at twice that resolution. Live follows its container and actual display density. Source base revision · Exact build source · Artifact versions and checksums · Font license.